This was the third game I worked on during my first year. It was also the first time I was part of a game launch. I learned so much from the experience and it helped me optimize my work flow for future game launches. I worked on a wide variety of assets ranging from marketing material to in game update assets. I was also responsible for much of the artistic style used during the initial launch.
In Game Assets
Creative assets for the website, forums and Xbox port.
I was responsible for the first in game promotional material during the first few months after launch. I established a style for these during early pre-launch and much of it what the feel for web and promotional assets would look like. With these particular banner assets, I made sure that these would always be eye catching so new players would visit the news section and learn more about the latest game info and events.
UI assets for print, website, forums and Xbox Port.
I created several UI assets for early print material used at a few conventions. I also did several twitch overlays and elements for the website and forums. I also had the opportunity to create the achievement assets for the Xbox Port. This was one of the projects that I learned a lot from while working with partners at Xbox.
Creative assets for the website, forums and social outlets.
Promotional material used for marketing and social platforms. These would range from awareness for updates, streams or community events.