Yabado was one of the first places I got to work with in the mobile industry. They are a small Indie mobile games publisher in Germany. I worked remotely and mostly worked on IOS games but did have a few android versions along the way. One of the things to note about these creatives is that they needed a quick turnaround. Usually I would have one or two completed on a weekly basis. The idea was to experiment with simple games to see what worked best. After the first wave was done we had data that helped us come up with better strategies for more in depth experiences. After the initial first waves I had more research data as well as time to work on the games creative assets. The goal was to find the perfect balance for larger projects in the future.